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In post update 1.6, every corporation can join the stock market. Expanding computer players have also been removed. It is possible for owned sectors to be blockaded and the fleet can be called to break through. Naval battles can no longer occur near cities, instead taking take place in remote regions and are optional.
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The structure of the game's story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play. They can zoom in and zoom out, or to use pre-defined cameras to view the city. Multiple camera angles are available for players to use. However, if they are not, they will abandon their buildings and leave.

If they are happy, they can be seen travelling around the city. Happiness of citizens influence their actions. Citizens' demands appear as images or icons. Information in 2205 is presented visually instead of utilizing text like the previous installments. Upon completion, the upgraded buildings can produce more goods. Bridges can be built to connect cities, while buildings can be upgraded via using different modules.

Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205. The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city. The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the Moon at the same time. Anno 2205 also includes a fully functional day and night cycle for different visuals. As the Moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the Moon requires erecting asteroid shields, as well as unique greenhouses to produce food. In the arctic regions players must manage the heating areas of the outpost. Gameplay differs when players are establishing an outpost in the arctic regions or on the Moon. Resources of the Moon, such as Helium-3, are vital to the development of the cities on Earth and can be sent back to Earth.

Įventually players are asked to develop and conduct research in arctic regions in order to find cost-efficient ways to launch rockets to the Moon and upon completion, players may colonize the Moon and build cities inside its craters. When citizens' demands were satisfied, they are able to produce more goods. Upgrading the production structures of these buildings can also improve their efficiency. Similar to SimCity, different parts can be added to buildings to enhance their functions. Besides building housing, players must also produce goods and build infrastructures like robot production facilities to maintain their economy, where said buildings can be relocated or moved around by players. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. At the beginning of the game, players are tasked to build different metropolises on Earth. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies. Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting.
